![]() Adding to the arcade feel are the pick-ups, including energy (health), shotgun and machinegun ammo (as opposed to the standard ‘handgun’) and items which award bonus points. The option to play each level/minigames in co-op is selected before the level starts, so drop-in/drop-out it is not. Using the zapper, B again fires, but the Z button on the nunchuk instead reloads, and players can dip the assemblage down and up again (á la Crisis Zone/Time Crisis) if so desired, for that ‘arcade’ feeling. Alternatively, you can shake the controller to reload, but I found pressing A to be more useful during the thick-and-fast segments of the game, as it is quicker to perform. The game supports play with either the Wii Zapper peripheral or just the Wiimote, and has different controls to accomplish this. This could be to disguise loading times, but is usually short and infrequent, so this is questionable. Annoyingly, the camera will pan through some areas even though you’ve already killed all the enemies there and shot all the bonus items. The enemies come thick and fast, and some take more shots than others, so prioritising targets is a necessary skill. This is not to say that the game is childish, as a surprising amount of fine-control is needed to peg distant enemies and the fiddly-to-hit bonus items dotted around levels. Sadly, Chicken Riot sets its sights on appealing to the Wii’s target demographic of casual and non-gamers by restricting its content to the 7+ rating. New enemies are introduced through film cameos. For this reason – and the cartoon violence – the game seems to be paying tribute to Conker: the game which set the Gold Standard for the sheer amount of incredibly crude humour, graphic violence and prolific swearing which could be gotten away with by making the characters cartoon animals. These include the obligatory Matrix and Terminator references, as well as many others. Mid-way through each level sees a quasi-boss fight, where a new kind of enemy will be introduced through the medium of film cameos. The player progresses through each level shooting various types of enemy (all variants of chickens and roosters). The game has two difficulty settings – Easy and Normal – and has the simple gameplay mechanic of all rail shooters: see thing on screen, point gun at screen, shoot thing on screen. ![]() Minigames are unlockable dependent on performance in story- mode. The player(s) control a farmer as he tries to reclaim his farm from endless waves of militant chickens. The game supports one or two players in both story-mode and minigames. Re-releases would at least help sate the hunger many players have for the genre.Chicken Riot is an on-rails shooter published by City Interactive, and is only available on the Nintendo Wii. This list takes a stroll down memory lane and features the best of the best light gun games, making fans wish they would get some sequels or a re-release. Games reaching their third or fourth decade still feel good to play on a well-calibrated arcade cabinet. Updated on December 19, 2022, by Jason Wojnar: Even though video games are more realistic than ever, it is hard to beat the feeling and immersion of playing a game with a light-gun peripheral. Maybe they will come back in the future but until then, enjoy what is considered some of the best light gun games around. The following classics listed below all make us yearn for the fun arcade days. The genre has since left the limelight, though some could argue that traces of it are in many VR titles. ![]() Some of these games made it into homes along with peripherals. RELATED: Weird Things You Never Knew About Working In An Arcade One of the shining stars of this scene was the light gun game, which allowed players to use a peripheral to actually aim at the screen. Arcades have sadly been on the verge of complete obliteration due to the ever-changing times and evolution of video game hardware since their heyday.
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